![]() however, it will help you optimize your troops. 21*3 = 63 (the 4th would be 84 - as a result, your 4th unit would sit and wait until your three units fail and then attack solo 1 to 4 odds). let us say you have 21 width then you can only send 3 units at a time. However, if your units are optimized BADLY. If you have units that are exactly 20 width then you can send 4 units (and only 4 units) to attack. when I click on the battles and studied it. If you captured the French province to the north of Strasbourg and attack Strasbourg with the troops from the north and the 2 adjacent provinces you now have a combat width of 160 (80+40+40). If you have troops on both province attack at the same time then you have a total combat width of 120 (80+40). However, Germany has, initially, two difference provinces that are adjacent to Strasbourg. you can only get 80 widths worth of troops. If you ALL your troops in 1 province and they attack. As Germany, you want to attack France, specifically, you want to take the province of Strasbourg FIRST (and only this one lone city and province). or add +20 to each province that is joining in on the fight. Each province, essentailly, that is joined to province in question (that you wantt to attack) is considered a front. As a result, There are two fronts that can attack it. In the picture you will see I am attacking a single lone province and I have two provinces that are joined to that province. This pic shows I have a combat width of 120. If you are attacking from two sides then it would be 80+40 = 120. ![]() As a result, if you are attacking from three sides that would be 80+40+40. Each additional province that attacks adds another 40 width. It is determined by this:ġ Province attacking 1 province = 80 width. Each time you attack a province you can only have so many troops enter the battle at a time. There are a few things to remember, first thing to consider is WIDTH. One way I do it is to add them to the front then micro them when I want a breakthrough. It's up to how much micro you're willing to do. I'd probably say at least 4 heavy units per location you'll need to take & hold to encircle the enemy. You need to bring enough fast & heavy troops to break the line, then get around the enemy, while not leaving your line poorly defended. The Russian Front is a good example, it's so big that you need to split the forces so they don't waste org & time running up and down the lines.Įncircling enemies can be very tough. Large fronts are better with multiple armies under different leaders. They become hard as nails.Īrmour units are mostly 4 or 6 sets of tanks with mechanised or motorised infantry for organisation. One standard tactic is to replace the artillery & use a heavy tank destroyer with upgraded main guns. Big heavy units like Marine Assault units can be 40. ![]() Usually the basic combat unit is a 7 INF & 2 ART unit. The larger the front, the more units.Ĭombat is based on unit width, and most combats take place in an 80 width front, so your divisions should be based around being 20 width. I'd probably say 50 is the smallest viable 'army'. If your units are to defend, you don't need as many as if you are attacking. Obviously you want at least one unit per piece of front. It's hard to know but get used to look at supply. The short answer for any army is that it needs to be as big as it needs to be to do it's job, and that can be supplied. but im trying to get an idea of what numbers i should be aiming for, so all opinions are appreciated! I understand the answers to most of these are probably a matter of personal taste, tactics, etc. Do you guys make your panzer divs parts of your "main" infantry armies, or treat them as separate armies? ![]() What is considered the "adecuate" size of a panzer/armored" army (used for encirclements, breakthrus etc)? 5, 10 divs? Say im attacking with 30 divisions, is it better to have two 15 div armies under 2 generals, or a single 30 div one for the attack? france, uk, ussr, etc), how many division should i take for the ride? 20, 30, more? When taking on a powerfull country (e.g. taking on poland france & uk)? in other words, what is considered a "big" military force? 50 divisions, 100, 200 divisions? How big of an army (i mean whole, national military force) should i have before starting "serious trouble" (e.g. Played some Making history gold & making history 2, then i moved to HOI3, dint like the UI and "blurry" graphics, so i refunded, then i got HOI4 wich im enjoying a lot.Īfter a lot of videos & reading i think i finally got a firm grasp on most game's mechanics, but now i need the strategy guide, so i would appreciate opinions on the following matters. Let me start by saying that Im pretty new to grand strategy games.
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